![]() But it can still make for some good, tactical fun as you try to keep your weaker party members out of harm's way while bolstering your front lines with healing spells and such. The combat has some other frustrating points, such as the fact that there's no good way to maneuver your party members around each other. The controls are pretty clunky-you'll have to press diagonally on the D pad to get your people to move anywhere, and the pace of the battles is pretty slow. Here you'll control your party of up to six adventurers one at a time as they combat numerous opponents using melee weapons, ranged weapons, and magic. In the original, you'd fight from that first-person perspective, but here, the game switches to an isometric view that's reminiscent (both visually and otherwise) of old, old computer role-playing games such as SSI's Gold Box series and the early Ultimas. ![]() On the other hand, the game's combat is completely different on the GBA. A mere handful of canned sound effects and a near absence of music do nothing to help the presentation.įor what it's worth, the first-person sequences do look basically similar to those of the original 1990 game. Furthermore, the dungeons in Eye of the Beholder use extremely repetitive artwork, and the only real variety comes from seeing different types of stone walls in the different levels of the dungeon, so don't expect to see a lot of interesting sights beneath Waterdeep. But anyone who hasn't been gaming for more than 10 years will be surprised by this now-crude effect, which is pretty disappointing considering the Game Boy Advance has proven itself to be capable of rendering 3D environments relatively smoothly in games like Doom and Duke Nukem Advance. There's no sense of transition as you move forward through the mazes, an effect that long-time gamers familiar with role-playing games like The Bard's Tale or the original Eye of the Beholder will immediately recognize. The entire adventure takes place beneath the surface of the city of Waterdeep, and as such, throughout Eye of the Beholder, you'll be navigating tight, claustrophobic corridors one step at a time. The screenshots make Eye of the Beholder out to be a 3D first-person game, but it's actually not 3D at all. ![]() Eye of the Beholder is based on a classic computer role-playing game that dates back to 1990. That's because this new version of the game has a decidedly dated and awkward feel to it, though GBA owners who are also D&D fans will find some redeeming qualities. Thus they won't realize how this new GBA version of Eye of the Beholder is actually a big departure from the original, and they also probably won't get why some consider the original to be a classic among computer RPGs. Most Game Boy Advance owners probably aren't familiar with the original, both because it's a PC game and because it's about 12 years old. Eye of the Beholder falls into the latter category-it's an odd translation of a once-famous Dungeons & Dragons-based computer role-playing game. In addition to all the original platformers, pseudo-3D racing and sports games, and surprisingly good role-playing games, we're starting to see more and more ports or compilations of classic arcade games, 8-bit and 16-bit console games, and even computer games for the tiny system. ![]() As time goes by, the Game Boy Advance is becoming home to a decidedly interesting variety of games.
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